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Weapon - TMP

posted Mar 2, 2012, 10:39 PM by Leo - www.superarts.org -   [ updated Mar 2, 2012, 10:40 PM ]
The TMP is essentially a rapid-fire gun that there is only one type of. It uses 
its own bullets. Frankly, I never buy the TMP because there are so many better 
options when facing a horde of enemies. So, I've analyzed the gun so that I can 
tell you why you might not want to buy it either.


-------------
- 1 - TMP -
-------------

Description:			"A fully-automatic machine pistol. Fires custom 
				9mm's."
Base Cost:			10,000 ptas (15,000 in the GC version)
Stock Cost:			4,000 ptas
Inventory Space:		3 x 2 (6 spaces)
Stock's Inventory Space:	2 x 2 (4 spaces)
Fully-upgraded Total Cost:	334,000 ptas* (339,000 in the GC version)
Fully-upgraded Resale Value:	173,900 ptas*

   GC/PS2/PC/Wii Stats:
   o-----------------------------------------------------------------------o
   | Lvl | FP (cost)       | FS (cost)     | RS (cost)     | Cap (cost)    |
   |-----|-----------------|---------------|---------------|---------------|
   |  1  | 0.4             | 0.10          | 2.37          | 30            |
   |  2  | 0.5 (7,000)     |      ---      | 1.93 (5,000)  | 50 (7,000)    |
   |  3  | 0.6 (14,000)    |      ---      | 1.17 (15,000) | 100 (15,000)  |
   |  4  | 0.8 (18,000)    |      ---      |      ---      | 150 (20,000)  |
   |  5  | 1.0 (24,000)    |      ---      |      ---      | 200 (25,000)  |
   |  6  | 1.2 (35,000)    |      ---      |      ---      | 250 (35,000)  |
   | Exc | 1.8 (100,000)   |      ---      |      ---      |      ---      |
   o-----------------------------------------------------------------------o

Exclusive:	Increases the firepower to 1.8 (100,000)

Info:		Like I said before, this is a rapid-fire weapon. It has a low 
		firepower, but it can pump out bullets quite quickly. Also, it 
		has a fairly large capacity.

*Note:		These costs include the cost of the stock. You should never use 
		this gun without the stock, because the stock helps out your 
		aiming a great deal. Without it, you'd start firing and then 
		you'd lose even more bullets than you normally would.


------------------------------
- 2 - Statistical Analysis -
------------------------------

PS2/PC/Wii Stats:
o-----------------------------------------------------------------------------o
| Gun                | Max FP | Total Cost | TC/FP     | FP/Sec    | TC/FPr   |
|--------------- ----|--------|------------|-----------|-----------|----------|
| TMP                |  1.8   |  334,000   |  185,556  |  17.195   |  19,424  |
o-----------------------------------------------------------------------------o

GC Stats:
o-----------------------------------------------------------------------------o
| Gun                | Max FP | Total Cost | TC/FP     | FP/Sec    | TC/FPr   |
|--------------- ----|--------|------------|-----------|-----------|----------|
| TMP                |  1.8   |  339,000   |  188,333  |  17.195   |  19,715  |
o-----------------------------------------------------------------------------o

Brackets have not been included on any of these stats because the point of this 
section is to convince you to never buy the TMP. Also, there aren't any other 
guns listed for comparison.


----------------------------------------
- 3 - Conclusion (Don't Use the TMP) -
----------------------------------------

Okay, I think I can convince you that you don't need the TMP, so let me try. 
Let's focus on the important aspects. The maximum firepower isn't so hot. 
However, it does have a high firing speed, so the firepower per second (FP/Sec) 
looks pretty good at 17.195. In fact, that's higher than any handgun or 
shotgun. Well, let me explain that stat a bit better. The FP/Sec only means how 
much firepower that gun can pump out per second. Though it is related to the 
amount of damage it can do per second, it isn't the same thing. TMP bullets can 
only go through one body at a time, but the shotgun shells are quite a 
different story. They can damage several foes at once. So the Striker's 10.746 
FP/Sec translates into more damage per second than the TMP's 17.195 FP/Sec when 
facing a horde of enemies. Basically, there are better options for dealing with 
groups than using the TMP.

Are there any other reasons you might want the TMP? Maybe. The game does give 
you TMP bullets whether you own a TMP or not. But for me, that's not a problem 
because I sell them! You can make lots of money like that. Besides, if you use 
the TMP, you'll end up going through those bullets faster than you can fire 
them. I'm not sure how that works, but it's a figure of speech (I think I made 
it up). So you can save up to 334,000 pesetas (but probably less) by not 
getting the TMP, plus whatever you make for selling the unneeded ammo. Plus, 
you won't be using the ten inventory spaces that the TMP and its stock require. 
Oh, and I forgot to mention the noise. The TMP makes quite a racket. Not owning 
one will be friendlier to your ears.

Now remember, this is just a suggestion. I never use the TMP, and I get through 
the game just fine. However, I still get e-mails from people telling me about 
how awesome the gun is. It might be awesome, it might be fun, and it is nearly 
essential when playing Mercenaries. But to me, it just isn't worth the cost and 
the inventory space when playing through the regular game. It is just not a 
very economical choice. If you want to use it though, please go ahead.
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