Shanoa - Glyphs List

posted Feb 4, 2012, 7:27 PM by Leo - www.superarts.org -

Weapons

Name: Confodore
Element: Pierce
Location: Start (x2)
Discription: A rapier. Short range, but effective non-the-less. The most
             powerful starting weapon.

Name: Pneuma
Element: Slash
Location: 3-7 Boss Chest (Both Difficulties)
Discription: A wave of wind. If timed right with two Pneumas, the waves can be
             combined into one large one. Takes some getting used to. The range
             is nice, and can be used to hit Dracula's final form from the 
             corner of the room.

Name: Lapiste
Element: Strike
Location: 3-7 Boss Chest (Both Difficulties)
Discription: A large stone fist. BDC's well. One of her best weapon glyphs
             in the base game all-round. More range and power than Confodere,
             and simpler than Pneuma to use, though less powerful. Best choice
             against Slash resistant enemies (Astarte) 

Sinestro Custos
Element: Slash/Ice
Location: 10 Boss (Normal), 10 Purple and Boss (Hard)
Discription: A large, white wolf head. Similiar to Lapiste in usage, though
             shorter and faster. Can also deal more or less damage depending
             on the enemy type.

Dextro Custos
Element: Slash/Fire
Location: 10 Boss (Normal), 10 Purple and Boss (Hard)
Discription: A large, black wolf head. Similiar to Lapiste in usage, though
             shorter and faster. Can also deal more or less damage depending
             on the enemy type. They look awesome if you BDC one of each.

Spells

Spell: Ignis
Element: Fire
Location: Starter (x1), Aliorumnas
Range: Short
Description: Shoots a short-ranged, tri-direction fire blast infront
             of Shanoa. Most useful if used so all three hit the same enemy.

Spell: Grando
Element: Ice
Location: Aliorumnas
Range: Long
Description: Shoots a single ice projictile directly in 
             front of Shanoa. High power. Has unlimited range. Backdash cancel
             it at one end of a hallway, and watch everything fall over.

Spell: Fulgar
Element: Lightning
Location: Aliorumnas
Range: Medium 
Description: Fires a homing lightning bolt from
             Shanoa. Can hit enemies behind her. Hits twice. Has good power and
             can hit through enemy shields, but not walls. Good way to stay
             safe if you are low on health.

Spell: Nitesco
Element: Holy
Location: Nova Skeleton
Range: Medium 
Description: Fires a purple beam that moves with Shanoa. Hits three times. It
             will get longer as you level it, it a fairly impressive length.
             Shanoa's only Holy damage without DLC. A warning, do NOT use this
             on Astarte. It will block your view of Astarte, and get you AND
             your party killed. DO NOT DO IT!

Spell: Globus
Element: Strike
Location: Chapter 8 Normal Boss, Hard Purple and Boss
Range: Long
Discription:  Fires two balls that lauch from shanoa at 45 degree angles up and 
              down. They will bounce off walls until they disappear. They also
              passes through enemies. Very useful on Chapters 8 and 9 boss.
              Can clear hallways rather well, but I prefer Grando for that.

Spell: Acerbatus
Element: Dark/Lightning
Location: Chapter 9 Normal, Hard Purple and Boss
Range: Short
Discription: A large ball that will hit the enemy multiple (3-4) times for high 
             damage. Inflicts curse status, which lowers enemies attack power.
             Hardly any enemies resist Lightning and Dark, so this spell is
             very useful.

Spell: Luminatio
Element: Holy
Location: Chapter 11 Hard Purple and Boss
Range: Medium/Long
Discription: Two balls of light appear on Shanoa, and rotate slowly around her
             outward away from her. Pierce's walls and shields.
             Similar to the Whip-users Bible.
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